Friday, March 9, 2012

Thinking about starting a Warhammer fantasy army?

I play warhammer 40k and i've recently been thinking about starting a fantasy army. I have a couple of armies in mind, but i would like to hear other peoples input, such as tactics, price, and how good they are! After looking through articles, and the GW website i think i have narrowed it down to Lizerdmen, warriors of chaos, wood elves and maybe beastmen, or the other elven races. Keep in mind that to start out, i would like to keep the price range under $250. Thank you for any advice or helpful input.Thinking about starting a Warhammer fantasy army?
For $250 you will have a nice budget to have core and a few elite units as well as a hero.



Lizardmen are diverse with the combination of Saurus, Sarus Coldblood calvary, and Skinks with poison darts as skirmishers and flankers. These guys use a lot of melee and close ranged weapons. The magic is not that bad either, so stock up on Skink priests.



Warriors of Chaos are made up of small units of very powerful soldiers, however every solider matters. Marauders are good to have as quick units to reach the enemy early on while your Knights move in (mounted or foot) to finish them off. The magic is alright, but the powerful marked Chaos Knights are were it is at.



Wood Elves are a fast paced archer army. Maneuver them in and around the enemy to get the most shots off. Use dryads and terrain. Bulk up on archers, drayds, and a bit of cavalry to hit the flanks. Elves are frail, so keep them away from the enemy.



Beastmen play a lot like Wood Elves, but instead of archers, beastmen are melee. Use terrain and ungors as shields for the Gors, Centigors, and Minotaurs to destroy the enemy. Flank as much as possible.



Dark elves (my favorite army) are very much like the wood elves, except for their heavily armoured units. Some Dark Elves like executioners and coldblood cavalry are dangerous because of the strength and their killing blows. The crossbowmen are the deadliest in the game. Doubletapping on the crossbows allows you to hail the enemy with double the shots for one less ballistic. That means with 24 crossbowmen at long range you are hitting with 48 shots on 4s.

My strategy is this:

Line up my 48 crossbowmen. Use Executioners and Spearmen to wait for the enemy. Use the rangers with crossbows to scout behind enemy lines (with crossbows of course). With the powerful magic and hail of shots with mobile melee units to finish, it is a good army. But they are my preference. I also have a dwarf army, but they are more like Chaos or Empire.



For your list of choices, the best would seem to be either beastmen or wood elves. Chaos is very different than the other three and Lizardmen are a less mobile army if you use Sarus.Thinking about starting a Warhammer fantasy army?
yes

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